Class Qkmaxware::Rendering::UnlitColour
Class List > Qkmaxware > Rendering > UnlitColour
Solid colour material with no shading
Inherits the following classes: Qkmaxware::Rendering::Material
Public Attributes
| Type | Name |
|---|---|
| Color | Colour = = Color.White |
Public Attributes inherited from Qkmaxware::Rendering::Material
See Qkmaxware::Rendering::Material
| Type | Name |
|---|---|
| bool | TwoSided = = false Two sided materials will not be subject to occlusion culling |
Public Functions
| Type | Name |
|---|---|
| virtual override Color | Edge (ShaderVariables variables) Shader to apply to each face's edges |
| virtual override Color | Fragment (ShaderVariables variables) Shader to apply to each face's surface |
| UnlitColour (Color colour) New unlit colour material |
Public Functions inherited from Qkmaxware::Rendering::Material
See Qkmaxware::Rendering::Material
| Type | Name |
|---|---|
| virtual Color | Edge (ShaderVariables variables) Shader to apply to each face's edges |
| virtual Color | Fragment (ShaderVariables variables) Shader to apply to each face's surface |
| virtual Color | Vert (ShaderVariables variables) Shader to apply to each vertex |
Public Attributes Documentation
variable Colour
Color Qkmaxware.Rendering.UnlitColour.Colour;
Public Functions Documentation
function Edge
inline virtual override Color Qkmaxware::Rendering::UnlitColour::Edge (
ShaderVariables variables
)
Parameters:
variablesshading variables
Returns:
edge colour
Implements Qkmaxware::Rendering::Material::Edge
function Fragment
inline virtual override Color Qkmaxware::Rendering::UnlitColour::Fragment (
ShaderVariables variables
)
Parameters:
variablesshading variables
Returns:
color of point on face
Implements Qkmaxware::Rendering::Material::Fragment
function UnlitColour
inline Qkmaxware::Rendering::UnlitColour::UnlitColour (
Color colour
)
Parameters:
colourmaterial colour
The documentation for this class was generated from the following file Render/src/Material.cs