Class Qkmaxware::Rendering::PointLight
Class List > Qkmaxware > Rendering > PointLight
Light applied from a point in space
Inherits the following classes: Qkmaxware::Rendering::LightSource
Public Attributes inherited from Qkmaxware::Rendering::SceneNode
See Qkmaxware::Rendering::SceneNode
| Type | Name |
|---|---|
| Vec3 | Backward = => -Forward World aligned backwards vector |
| IEnumerable< SceneNode > | Children = => children.AsReadOnly() All direct children of this scene node |
| Vec3 | Down = => -Up World aligned down vector |
| Vec3 | Forward = => LocalToWorldMatrix * Vec3.J World aligned forward vector |
| Vec3 | Left = => -Right World aligned left vector |
| Transformation | LocalToWorldMatrix = => (Parent != null) ? Parent.LocalToWorldMatrix * this.Transform : this.Transform Matrix to convert from local to world space |
| Vec3 | Position = => LocalToWorldMatrix * Vec3.Zero World position of this node |
| Vec3 | Right = => LocalToWorldMatrix * Vec3.I World aligned right vector |
| Scene? | Scene = => (Parent != null) ? Parent.Scene : this.root_scene Scene in which this node belongs |
| Transformation | Transform = = Transformation.Identity() Local transformation matrix representing the coordinate frame for this node |
| Vec3 | Up = => LocalToWorldMatrix * Vec3.K World aligned up vector |
| Transformation | WorldToLocalMatrix = => LocalToWorldMatrix.Inverse Matrix to convert from world to local space |
Public Functions
| Type | Name |
|---|---|
| virtual override Vec3 | Direction (Vec3 position, Vec3 normal) Direction of the light incident to the given position |
| virtual override double | Intensity (Vec3 position, Vec3 normal) Intensity of the light at the given position |
Public Functions inherited from Qkmaxware::Rendering::LightSource
See Qkmaxware::Rendering::LightSource
| Type | Name |
|---|---|
| virtual abstract Vec3 | Direction (Vec3 position, Vec3 normal) = 0 Direction of the light incident to the given position |
| virtual abstract double | Intensity (Vec3 position, Vec3 normal) = 0 Intensity of the light at the given position |
Public Functions inherited from Qkmaxware::Rendering::SceneNode
See Qkmaxware::Rendering::SceneNode
| Type | Name |
|---|---|
| void | Add (SceneNode node) Add a node to the scene graph under this node |
| void | Detach () Remove this node from the scene graph |
| IEnumerator< SceneNode > | GetEnumerator () |
| void | Move (Vec3 delta) Move this node |
| void | Remove (SceneNode node) Remove a node from the scene graph |
| void | Rotate (Vec3 axis, double angle) Rotate this coordinate frame about an axis |
| void | RotateAround (Vec3 point, Vec3 axis, double angle) Rotate this node around a point in space |
Public Functions Documentation
function Direction
inline virtual override Vec3 Qkmaxware::Rendering::PointLight::Direction (
Vec3 position,
Vec3 normal
)
Parameters:
positionworld positionnormalworld normal
Returns:
light direction
Implements Qkmaxware::Rendering::LightSource::Direction
function Intensity
inline virtual override double Qkmaxware::Rendering::PointLight::Intensity (
Vec3 position,
Vec3 normal
)
Parameters:
positionworld positionnormalworld normal
Returns:
intensity of the light between 0 and 1
Implements Qkmaxware::Rendering::LightSource::Intensity
The documentation for this class was generated from the following file Render/src/LightSource.cs