Class Qkmaxware::Rendering::MeshRenderer
Class List > Qkmaxware > Rendering > MeshRenderer
Object that can be rendered by the camera
Inherits the following classes: Qkmaxware::Rendering::SceneNode, Qkmaxware::Rendering::IRenderable
Public Attributes inherited from Qkmaxware::Rendering::SceneNode
See Qkmaxware::Rendering::SceneNode
Type | Name |
---|---|
Vec3 | Backward = => -Forward World aligned backwards vector |
IEnumerable< SceneNode > | Children = => children.AsReadOnly() All direct children of this scene node |
Vec3 | Down = => -Up World aligned down vector |
Vec3 | Forward = => LocalToWorldMatrix * Vec3.J World aligned forward vector |
Vec3 | Left = => -Right World aligned left vector |
Transformation | LocalToWorldMatrix = => (Parent != null) ? Parent.LocalToWorldMatrix * this.Transform : this.Transform Matrix to convert from local to world space |
Vec3 | Position = => LocalToWorldMatrix * Vec3.Zero World position of this node |
Vec3 | Right = => LocalToWorldMatrix * Vec3.I World aligned right vector |
Scene? | Scene = => (Parent != null) ? Parent.Scene : this.root_scene Scene in which this node belongs |
Transformation | Transform = = Transformation.Identity() Local transformation matrix representing the coordinate frame for this node |
Vec3 | Up = => LocalToWorldMatrix * Vec3.K World aligned up vector |
Transformation | WorldToLocalMatrix = => LocalToWorldMatrix.Inverse Matrix to convert from world to local space |
Public Functions
Type | Name |
---|---|
MeshRenderer () Create empty renderable |
|
MeshRenderer (IEnumerable< Triangle > mesh) Create renderable with geometry |
|
MeshRenderer (IEnumerable< Triangle > mesh, Material material, IUvMap? uv=null) Create renderable geometry with uv's and texture data |
Public Functions inherited from Qkmaxware::Rendering::SceneNode
See Qkmaxware::Rendering::SceneNode
Type | Name |
---|---|
void | Add (SceneNode node) Add a node to the scene graph under this node |
void | Detach () Remove this node from the scene graph |
IEnumerator< SceneNode > | GetEnumerator () |
void | Move (Vec3 delta) Move this node |
void | Remove (SceneNode node) Remove a node from the scene graph |
void | Rotate (Vec3 axis, double angle) Rotate this coordinate frame about an axis |
void | RotateAround (Vec3 point, Vec3 axis, double angle) Rotate this node around a point in space |
Public Functions Documentation
function MeshRenderer [1/3]
inline Qkmaxware::Rendering::MeshRenderer::MeshRenderer ()
function MeshRenderer [2/3]
inline Qkmaxware::Rendering::MeshRenderer::MeshRenderer (
IEnumerable< Triangle > mesh
)
Parameters:
mesh
geometry
function MeshRenderer [3/3]
inline Qkmaxware::Rendering::MeshRenderer::MeshRenderer (
IEnumerable< Triangle > mesh,
Material material,
IUvMap ? uv=null
)
Parameters:
mesh
geometrymaterial
materialuv
uv map
The documentation for this class was generated from the following file Render/src/MeshRenderer.cs