Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
- namespace Qkmaxware
- namespace Rendering 3D Soft-rendering
- class AmbientLight Soft light applied from all angles
- class Angle Angle manipulations
- class AnimatedScene Animate all animated scene nodes across several frames
- class AxisHelper XYZ axis helper
- class BaseCamera Base class for a camera that can render a scene
- class DiffuseColour Diffuse lit solid colour material
- class DiffuseTexture Diffuse lit textured material
- class FixedFpsAnimatedScene Animated scene where the time between frames is fixed
- class GradientSkybox Skybox with a vertical gradient
- interface IAnimator Animated scene node
- interface IRenderable Interface for any renderable 3d objects
- interface IUvMap Mapping of vertices to 2D UV coordinates
- class LightSource Base class for light sources
- class Material Base class for all material rendering
- class MeshRenderer Object that can be rendered by the camera
- class PerspectiveCamera Camera for perspective rendering
- class PixelTexture 2D texture defined by pixel colours
- class PointLight Light applied from a point in space
- class RealtimeAnimatedScene Animated scene where the time between frames is determined by the delay between calls to Camera.Render
- class Resolutions Common resolution sizes
- class Aspect16x10 Resolutions with a 16 x 10 aspect ratio
- class Aspect16x9 Resolutions with a 16 x 9 aspect ratio
- class Aspect4x3 Resolutions with a 4 x 3 aspect ratio
- class Facebook Resolutions common onFacebook __
- class Icon Resolutions for application icons
- class Instagram Resolutions common onInstagram __
- class LinkedIn Resolutions common onLinkedIn __
- class Pinterest Resolutions common onPinterest __
- class Twitter Resolutions common onTwitter __
- class YouTube Resolutions common on Youtube
- class Scene Scene for object management
- class SceneNode A node which exists within the scene graph
- struct ShaderVariables Variables that can be used by materials to apply shading
- class Skybox Base class for rendering a skybox
- class SolidSkybox Skybox with a solid user defined colour
- class Texture2D Base class for 2D textures
- class TexturedMaterial Base class for a material with a single texture
- class TexturedSkybox Skybox with a wrapped 3d texture
- class UV Mapping of vertices to 2D UV coordinates
- class UnlitColour Solid colour material with no shading
- class UnlitTexture Unlit textured material
- class Wireframe Material for wireframe objects
- namespace Geometry
- namespace Primitives
- namespace System
- namespace Collections
- namespace Generic
- namespace Drawing
- namespace Linq