File IRenderable.cs

File List > Render > src > IRenderable.cs

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using System.Collections.Generic;
using Qkmaxware.Geometry;

namespace Qkmaxware.Rendering {

public interface IRenderable {
    IEnumerable<Triangle>? Mesh {get;}
    IUvMap? UVs {get;}
    Material? Material {get;}
    // <summary>
    Transformation LocalToWorldMatrix {get;}
}

}